Gaming

Disco Elysium's Branching Narrative Software Broke Due to Excessive Text

RK
Riley Kim
Gaming Editor
Disco Elysium had so much text it broke the branching narrative software: 'we were writing too much'
Image source: PC Gamer

Disco Elysium, the critically acclaimed role-playing game, has revealed that its branching narrative software broke due to the sheer amount of text written for the game. In an interview with PC Gamer [1], the developers explained that they were writing too much content for the game, which ultimately led to the software's collapse.

The game's narrative is known for its complexity and depth, with a vast array of choices and consequences that affect the player's experience. However, this level of complexity comes at a cost, and the developers have acknowledged that they may have bitten off more than they could chew.

"Oh no, no one else writes things that long!" exclaimed the developers, highlighting the challenge of creating a game with such a vast narrative. The game's branching narrative software is a key feature that allows players to make choices that affect the game world and story.

The developers have since worked to rectify the issue, and the game is now available for players to enjoy. However, the incident serves as a reminder of the challenges of creating complex and engaging game narratives.

Sources

[1] Disco Elysium had so much text it broke the branching narrative software: 'we were writing too much'