Fez 2 was never meant to be, but we didn't need it anyway
Fez, the critically acclaimed indie game, was initially intended to receive a sequel. However, the project was abruptly canceled, leaving fans wondering what could have been. In a recent interview, Phil Fish, the creator of Fez, revealed that the sequel was never meant to be.
Fish explained that the original plan was to create a new game, but the team ultimately decided to focus on other projects. This decision was likely influenced by the success of the first game, which received widespread critical acclaim and commercial success.
Despite the cancellation of Fez 2, the Fez franchise has continued to thrive. Other developers have stepped in to carry on the legacy of the game, creating new content and experiences for fans. The Fez series has become a beloved part of the gaming community, and its influence can still be seen in many modern games.
The cancellation of Fez 2 serves as a reminder that even the most well-intentioned projects can fall through. However, it also highlights the resilience of the gaming community and the ability of developers to create new and exciting experiences.
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[1] Fez 2 was never meant to be, but we didn't need it anyway