Gaming

Former Assassin's Creed Director Doesn't Think Current Way of Making Big Budget Games is 'Tenable'

RK
Riley Kim
Gaming Editor
Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'
Image source: PC Gamer

In a recent interview, a former Assassin's Creed director expressed concerns about the current approach to making big-budget games. According to the director, the current method is unsustainable and may not be tenable in the long run.

The director pointed out that whenever a team grows beyond a certain size, it can lead to a change in dynamics, making it challenging to maintain the quality of the game. This can result in a decrease in the overall gaming experience, which may not be desirable for players.

The director believes that the future of game development lies in smaller teams, where developers can focus on creating high-quality games without the pressure of meeting massive production deadlines. This approach can lead to more innovative and engaging games that cater to the needs of players.

The current way of making big-budget games is often associated with high production costs, long development times, and a focus on meeting commercial expectations. However, this approach can lead to a decrease in the overall gaming experience, as developers may prioritize meeting deadlines over creating a high-quality game.

The director's comments highlight the need for game developers to rethink their approach to game development and focus on creating high-quality games that cater to the needs of players. By adopting a more agile and flexible approach, developers can create games that are both engaging and enjoyable for players.

Sources

[1] Former Assassin's Creed director doesn't think the current way of making big budget games is 'tenable': 'I think the future lies in smaller teams'