Former Highguard Level Designer Suggests Competitive 3v3 Play Was a Major Turn-Off
A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter's difficulties stem from having 'leaned too far into the competitive scene'.
According to a recent interview with [1] eurogamer.net, the level designer, who wishes to remain anonymous, expressed concerns about the game's competitive 3v3 mode. They stated that this mode was a major turn-off for many players, as it created a toxic environment that was not conducive to a positive gaming experience.
The level designer also mentioned that the game's focus on competitive play may have led to a decline in player engagement and a decrease in the overall quality of the game.
This criticism comes at a time when the gaming community is increasingly focused on creating a more inclusive and welcoming environment. Many gamers are calling for developers to prioritize player experience and create games that are enjoyable for players of all skill levels.
Wildlight's decision to lay off the level designer has sparked a heated debate within the gaming community, with some players defending the developer's decision and others expressing outrage.
As the gaming industry continues to evolve, it will be interesting to see how developers respond to this criticism and whether they will make changes to their games to better meet the needs of their players.
Sources
[1] Former Highguard level designer suggests 'sweaty' competitive 3v3 play 'was the biggest thing that turned a lot of players off' (https://www.eurogamer.net/former-highguard-level-designer-suggests-sweaty-competitive-3v3-play-was-the-biggest-thing-that-turned-a-lot-of-players-off)