Larian Explains Why Baldur’s Gate 3’s Most Underserved Companion Felt Shortchanged
Baldur's Gate 3 developer Larian has explained why one of its companions, Wyll, felt shortchanged in the game. According to an interview with Kotaku, Wyll was rewritten in the development phase, but that's not the only reason he has less involvement than other companions.
Wyll was originally intended to be a main character, but his storyline was cut due to time constraints. The development team had to make tough decisions about which characters to focus on, and Wyll was one of the ones that got cut.
However, Larian has promised to revisit Wyll's storyline in future updates. The company has also stated that it values player feedback and will continue to work on improving the game.
The news has sparked a lot of discussion among fans, with some expressing disappointment that Wyll's storyline was cut. However, others are excited about the possibility of future updates that will give Wyll more screen time.
The controversy surrounding Wyll's storyline is just one of many issues that have plagued Baldur's Gate 3 since its release. The game has been criticized for its bugs, glitches, and poor optimization.
Despite these issues, the game has still received widespread critical acclaim and has been a commercial success. Larian has promised to continue supporting the game with updates and patches, and fans are eagerly awaiting the next installment.
Sources
[6] Larian Explains Why Baldur’s Gate 3’s Most Underserved Companion Felt Shortchanged