Life is Strange Developer Don't Nod Adds a Dash of Alien: Isolation Anxiety to Its Usual Cinematic Formula
Life is Strange developer Don't Nod has added a dash of Alien: Isolation anxiety to its usual cinematic formula, and it seems to be working. In an interview with PC Gamer, the developer revealed that they drew inspiration from the survival horror game to create a more immersive and intense experience for players.
The game's protagonist, Ariane, is a scientist through and through, and the developer wanted to create a sense of unease and uncertainty for the player. To achieve this, they incorporated elements of Alien: Isolation, such as the use of sound design and lighting to create a sense of tension.
The result is a game that is both visually stunning and emotionally charged. The developer's use of cinematic techniques, such as slow-motion and close-ups, adds to the sense of drama and intensity.
Overall, it seems that Don't Nod's decision to incorporate elements of Alien: Isolation into Life is Strange has paid off. The game's new formula is a refreshing change of pace from the usual cinematic experience, and it's sure to leave players on the edge of their seats.