Naughty Dog Reportedly Mandated Crunch to Ready Demo for Intergalactic: The Heretic Profit
The gaming industry has been rocked by a new report claiming that Naughty Dog, the studio behind The Last of Us and Uncharted, has mandated crunch time for its employees to finalize a demo for its upcoming game, Intergalactic: The Heretic Prophet.
According to a report by Eurogamer, the studio has ordered its employees to work overtime, often known as 'crunch', to get the demo ready. This move has sparked concerns among gamers and industry insiders, who are worried about the impact of crunch time on the mental and physical health of game developers.
Crunch time is a common practice in the gaming industry, where developers are asked to work long hours, often for extended periods, to meet tight deadlines. While it can be beneficial for the project, it can also lead to burnout and other negative consequences for the developers.
The report claims that Naughty Dog has been working on Intergalactic: The Heretic Prophet for several years, and the studio is eager to show off its work to the public. However, the exact reason for the crunch time is not clear, and it is unclear how long it will last.
The gaming industry has been criticized for its use of crunch time, with many developers speaking out about the negative impact it has on their mental and physical health. Some studios have even started to adopt more flexible work arrangements, such as four-day workweeks, to reduce the need for crunch time.
The exact impact of crunch time on Naughty Dog's employees is not clear, but it is a concerning trend in the gaming industry. As the gaming industry continues to grow and evolve, it is essential that studios prioritize the well-being of their employees and find ways to reduce the need for crunch time.