Gaming

Obsidian Dev Shares the Struggle of Getting RPG Difficulty Right

RK
Riley Kim
Gaming Editor
'No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right
Image source: PC Gamer

The Elusive Perfect Difficulty Curve

In a recent interview, an Obsidian developer shared their experience of trying to get the difficulty curve right in their RPG. The developer mentioned that no matter what changes they made, someone was always going to get mad.

The developer's statement highlights the challenges of creating a game with a perfect difficulty curve. Obsidian's RPGs are known for their engaging storylines and challenging gameplay, but it seems that finding the right balance is a difficult task.

The developer's experience is not unique, as many game developers have struggled with creating a game that is both fun and challenging. The perfect difficulty curve is a delicate balance between making the game too easy and making it too hard.

The Importance of Difficulty Curve

The difficulty curve is a crucial aspect of any RPG. It determines how engaging the game is and how much fun the player has. A game that is too easy can be boring, while a game that is too hard can be frustrating.

Obsidian's RPGs have a reputation for being challenging, but also rewarding. The developer's experience suggests that finding the right balance is a difficult task, but it's one that is worth pursuing.

Conclusion

The struggle of getting the difficulty curve right is a common problem in game development. Obsidian's RPGs are known for their challenging gameplay, but it seems that finding the right balance is a difficult task. The developer's experience highlights the importance of getting the difficulty curve right and the challenges that come with it.

Sources

[1] No matter what we changed, somebody was going to get mad:' After hearing what an Obsidian dev went through to get RPG difficulty right, I get why nobody's ever gotten RPG difficulty right